Rendezvous

the Battle of Innerhalb
who's who's POW?

The Germans began engulfing the POW’s, rushing with bayonets and sabers, rendering the commandeered tank useless as it could neither move fast enough in aiming or grantee not harming friendly troops. The POW’s lost the initiative and are out gunned, However not all hope was lost as they still possessed a numerical advantage with the last wave of fighters poring out of the camp.

Jorge Franklin, in the thick of it stuck in with a Bayonet by his downed opponent continued fighting. Using his skills to great effect, he beat down another German to the ground. However, fighting with one hand and bleeding he was stuck in by another German from his side, turning to face his would be combatant gave another opening by another German, pinned on both sides he began to fade out. His last view was him looking towards his fellow POW’s and noticing tanks beginning to roll in from where the tanks they acquired came from. his last breath was a sigh of relief as all faded into black.

George Butenko after continuously tossing grenades and firing his MG42 became a target. Up in his guard post he came under fire and was shot twice more. As the blood came poring out of him he continued to lay down whatever suppression and fire he could upon the enemy. However in the end, to his misfortune he passed out from a gunshot that grazed his head, this created a scar that cut clear into his ear and a impression into his skull.
In spite of this, George survived, drenched in his own blood he was eventually carried off by those who have medical knowledge and tended to. It was 2 weeks before he wakes up do to lack of medical equipment and actual doctors.

Manfred
Unknowingly as he was relaying orders and inspiring the POW’s has made himself look like a officer and a high value target. During the battle he spotted the German officer Friedrich Wilhelm von Lindeiner-Wildau whom was kind to them-and treated them with respect. He relaid the position of Wilhelm to Aldric and that he was leading the charge. However, after saying something he saw the Germans who stabbed George begin rushing toward the wounded newsmen. Shielding Aldric Manfred stepped up rushing towards them with some men rallying to him screaming at the top of his lungs “I am OSS (the CIA of its time) and I am liberating this camp in the name of the allies!” He figured if he survives it would become a hell of a story, he figured if he died and they won it would be even better. In the end he found his peace.

Aldric Conlaoch Nussenbaum
Continuing to lay down fire he picked off who he could in the remaining German advance, eventually Aldric is informed by Manfred that the Friedrich is leading the charge on the POW’s and pointed out his position. Manfred now going out and charging the enemy Aldric was left with a choice, to shoot or not to. In the end he decided to not shoot him do to his compassion and kindness. However, seeing the charge be attempted to give covering fire for anyone who might shoot them.

Moments latter the tanks arrived, and they were in the hands of the POW’s, after a struggle with the Germans who were also sent to capture the tanks ASAP the two light tanks moved into the fray towards the battle. The battle worn Germans saw they were outmatched and began to surender, including Friedrich. Eventually weapons were confiscated and both sides tended to the wounded, both lacked medical equipment and medical personnel. The casualties were enormous on both sides with deaths at 80% and wounded at 10%.

Eventually, Fruedrich walked up to Aldric and said “why, all of these young men are dead and this all could have been avoided! Why! We all could have waited out this war! Was it worth it?”

This question would be asked time and time again throughout history, entire books, eye witness accounts and personal opinions continue to try and find the answer to this question.

The effects in the conflict

Allied high command Received Aldrics message, who then began scrambling German radio waves and intelligence reports to figure out whats going on. On the first day they discovered a Russian attack happening, but after some digging they discovered it was a false assessment of the situation. After that their was a information black hole. After one week of trying to find the events that unfolded they catch a break and discover a casualty report and a missing equipment report heading to Berlin with Urgency, as well as missing persons report, all allied troops.

Ecstatic allied command begins asking its allies and intelligence in the region what happened. Once again the trail goes cold.

Hans body was found by the motor-pool, where he was gunned down out in a open area heading towards the escaping POW’s cut in the fence line. He died alone with no one around him, no weapon in his hands or body. On his body was a bottle of snoops and a photo of a women along with an address on the back of said photo.

After leaving the Germans, the allies began heading south towards neutral Switzerland.

Snow begins to fall as they leave September 4th 1943.

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There's a loud explosion, and the crack behind you is much larger now

It’s all fun and games, until someone gets hurt!

Jorge ran back to tell the others what had happened to George – taken, along with some Russians, to the Enhanced Punishment building. He also described how the Russians were being mutilated by the Germans, describing the horrific visages he’d seen while out on work duty.

The group devised an ingenious plan to rescue their friend. They would find tank drivers and machine gun-men to aid in an escape attempt. They would start a “friendly game of poker” in one of the empty barracks, and then start a fire in that barracks shortly after nightfall. While the fire caused a diversion, they would cut through the fence on the other side of camp near to where the tanks were parked. The tank-men would secure a tank, and then the others would run around the camp to the other side where the Enhanced Punishment building was located. The tank-men would cause havoc, creating another diversion on the opposite side of camp, while they ran into the building to rescue their friend. Armed with a single small pocket knife and a pair of wire-cutters, what could possibly go wrong?!

George, however, had his own plans of escape – sheer luck. As he sat in a small 10′ × 10′ concrete cell with only a small 5" window and a small drain in the center of the floor, he decided to fill the room with smoke to try and cause the German’s concern. As he sat smoking cigarette after cigarette, he started hearing coughing sounds. Listening carefully, the sounds seemed to be coming from the drain. So, he pulled up the grate to reveal a dim light coming from a room beneath him. Guessing that his smoking was causing Germans below him discomfort, he vindictively flicked his lit cigarette down the drain pipe. A few moments later, a massive fiery explosion blew up from the room beneath him, shattering the door off of its hinges and crumbling large portions of the building itself. George escaped, with two Russian soldiers accompanying him, and hid outside in a patch of dense smoke.

Impressed with the massive explosion that Manfred was able to produce with only two small shots of homemade vodka and a match, the others began executing their plan. They escaped through the fence, procured a large Tiger Tank and two cars (didn’t know there was an actual motor pool here), and drove off to the Enhanced Punishment building. As they turned the corner, they found the Germans had amassed a large number of men in front of the decimated building. Aldric shouted in German: “We’ve come to help”. With that, the drivers spun the cars around and Jorge and another gunman opened fire on the wall of Germans with the machine guns that were conveniently mounted on the back of the vehicles.

What followed was nothing short of chaos. While George stood in the smoky fog tricking Germans into coming near enough for him to grab them and sling them to the ground, putting them at the merciless mercy of the Russians, the others fired on the Germans with guns … and the tank. As more Germans arrived, they sent men to cut through the nearest fence to gather allied reinforcements.

Aldric secured the radio tower, told the Germans that “Russians have made it to the camp and are attacking”, and then switched the channel to ask Allied Command for help. Unfortunately, the German maps were a mess, and he could not determine their specific coordinates, so he was only able to give them the name of the camp. Exiting the radio tower and analyzing the battle situation, he grabbed several men and ordered them to: “go to the motor pool and get the cars. We need the extra guns. And, do not let any Germans get any of the cars, or we’re all dead. Go! Now!”

Manfred secured a German officer’s uniform, and then found George to bring him back to the group. The reuniting was short-lived, however, when George saw more German officers approaching. He climbed up into one of the guard towers to focus the spotlight on the German troops, and scream maniacally as he laid down cover fire with the machine gun mounted in the tower.

The minutes that followed took their toll on both sides. As the allies destroyed the Germans left flank through a well-aimed tank blast that collapsed a building on top of them, the Germans busted through the allies’ right flank through sheer numbers and better weaponry. This nearly routed the troops, but Manfred stood up bravely amidst the rain of bullets, shouting: “I am special agent Manfred ??? of the CIA. I was sent here to destroy this camp and free all allied prisoners. It is imperative that every man stand their ground! Reinforcements are on the way!”

This rallied many of the men, who were able to stage a valiant counter defense, just barely holding back the ever enveloping German forces. “If only those cars were here!” Aldric thought. “What is taking them so long?”

Having to fight through a small battle had slowed them down, but the men had finally made it to the cars and were on their way. Unfortunately, time was running out for our heroes. With all of them sorely wounded, and the German forces closing in, it was only a matter of time before all was lost.

… to be continued …

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You like digging holes, right?

The investigators shared information, but didn’t really have enough to make any solid plans yet. So, they decided it was best to just let the chips fall where they may.

After a short while, they were called to dinner and headed out of the barracks to the cafeteria. Jorge, George, and Manfred received hearty bowls of stew and enjoyed the company of the other guests. Aldric was served a delicious looking bread-bowl filled with the stew and found a spot at a nearby table. He learned that there was a liaison he could talk to about organizing fun activities for the men, such as a Gardening Club, and headed over to discuss some ideas with him. The liaison agreed to bring the ideas to the Commandant and let him know the following day. When Manfred learned of the liaison, he petitioned the man for writing materials so he could document his stay. The man was shocked to learn that Manfred was a civilian and not actually in the military, but since Manfred could provide no evidence to back up his claims, there was nothing he could do about the situation. However, he did agree to allow Manfred use of a typewriter in exchange for his clerical skills and help with the daily paperwork drudgery.

The following day was bright and cheerful. Manfred headed off to begin helping with the daily paperwork. Aldric learned that that Commandant had agreed to the new activities; bubbling with excitement, he headed out to recruit gardening club members. Having little else to do, George and Jorge decided to join the work crew.

Manfred worked diligently and, after quickly dispensing with the days bookkeeping, began writing his accounts of the camp. “The Germans are quite hospitable, and really make you feel warm and welcome.”

Aldric recruited dozens of men who were very excited with the prospect of gardening and growing fresh food. Unfortunately, Aldric’s misunderstood their motives, thinking the others knew it was a device for digging escape tunnels and hiding the dirt. “You like digging holes, right?! And what better place to hide the dirt then in a freshly dug garden.” This statement didn’t sit well with many of the men, as they were much more interested in spending the day gardening than spending the day in the Enhance Punishment facility. After several men left, the others decided to take charge of the situation – they politely shooed Aldric away as they put another man in charge of the club.

The forest air was crisp and clean, as George and Jorge headed into the forest with the others in the work group. All the other men were Russian, and they were all wrapped and covered head to toe with cloth. When they reached the work area, George and Jorge were handed axes and a long-bladed saw, and given free reign to fell whatever trees they wished. After a couple hours, they grew tired and sat down for a rest. An officer came over to inquire as to why they had stopped. Unfortunately, he did not speak English and George and Jorge did not speak German. So, instead, George handed the man an English cigarette, and they sat on a stump and enjoyed each others company.

At lunch, they decided to talk to the other workers and headed over to where they sat, taking off their coverings in order to eat, revealing horrendous scars, missing flesh, and drooling purulent boils. The Russians became agitated, so George decided to share an entire pack of cigarettes with them. This set everyone at ease, as they all smoke and ate in the cool, crisp, forest air.

Shortly after lunch, the work crew headed back to camp. George was invited into the Russian dorm, and Jorge followed alongside. The building was dark and smelly, but they were led near the back where they met an extremely cheerful man. He smiled from ear-to-ear as he told them about how the Germans come every night to take a few of them to the Enhanced Punishment facility. He had gone once, but decided he didn’t much care for it: “I saw demons coming out of the floor and attacking me,” he explained. “So now I hide. No one hides better than me! Oh, and it’s getting late, you should should probably hide as well.”

George and Jorge made a beeline for the door. Jorge ran out just before a small group of Germans turned the corner and headed into the building, blocking George’s escape. After some chit-chat and more cigarette sharing, they escorted him off to the facility. Jorge watched carefully and followed at a distance so he could see which building George was being taken into. Then, he headed back to tell his friends so they could make plans to visit George later that evening.

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Never trust a doctor ...
It's okay, they don't search you during transfers

It was a cheerful, bright sunny day as Aldric, Jorge, Manfred, and Butenko enjoyed a leisurely ride in the back of a tarpped flat-bed truck. Unfortunately, they shared the ride with 4 German soldiers – oh, and they were now prisoners of war.

Other than that, their spirits were high as they chatted with one soldier that spoke English and seemed unusually sympathetic and kind. They exchanged cigarettes and made arrangements to trade goods, once they had all arrived at their destination: a shiny new Stalag in East Germany.

They were required to make one stop on the way: a transfer station where they would refuel and pick up more travelers for the journey. They were led to a small building with beds along the wall and a furnace in the center that kept the room toasty warm. Four other guests were already in the room, and Butenko overheard them discussing plans for escape. Fearing such an attempt might upset the Germans, Butenko warned Aldric, the Major, who quickly took charge of the situation, asserting his authority and strategic knowledge, convincing them that they needed to wait for a more opportune time – a time when they had equipment and supplies to succeed in making it to friendly ground.

Shortly thereafter, the players discussed plans for obtaining one needed supply – a German officer uniform. Unfortunately, attempts to procure one failed. So, they all went to sleep and dreamed of lazy days and sunshine.

The morning was beautiful, as the eight captives loaded into the back of the truck and headed toward the new Stalag. As they approached in the truck they could see … nothing, because of the tarps. However, as the truck entered the compound, they could see the beautiful new gates and shiny barbed wire topped chain link fencing. A small knee-high wire strung across posts separated a 10 foot wide border between the camp and the fencing that enclosed it. On the wire, at intervals, was a wooden sign that cheerfully read: “Do not cross this line, or you will be shot and killed!” The text had very thoughtfully been written in multiple languages.

The Commandant introduced himself and set the new prisoners at ease, telling them that they could stay as long as they want through the end of the war, and they would be given all the amenities guaranteed to them by the Geneva Convention. If they grew restless, they could simply cause a disturbance and they would be rewarded with a full day of special treatment in the Enhanced Punishment building. “I can’t tell you exactly what happens there,” the Commandant apologized, “for it is beyond the boundaries of my jurisdiction. But I will say that one day should be plenty of time to relieve your boredom.” For those longing for home, escape was also something they could attempt. However, it would most likely result in their deaths. “So, if no one has any question, guards: please show them to their new quarters.”

The players asked enough questions to learn that most of the buildings were segregated into nationalities. So, they split up to visit their respective comrades and gain information about the camp.

Jorge visited the Scandinavians, who were quite pleasant, the Lieutenant resting comfortably on his bed enjoying a delicious sausage. “Yes, everything’s nice here. Good food, and we even get to play volley ball. Only wish the Russians next door weren’t so rowdy! They’re always shouting and fighting late at night, and then being escorted to the Enhanced Punishment building.”

“Yes, those darn Russians,” Jorge agreed, and thought – “but what a pleasant place this seems to be.”

The French, however, were very distraught. “I’ve been here 2 years,” the Sargent told Aldric “before they built this new camp”. “Tried to escape several times, but it’s never worked out. If only we had a 13mm camera – then we could finish these counterfeit IDs and surely be able to make our escape then.”

Manfred headed to the American/European buildings. He barged in so as to not startle them with any polite mannerisms, and walked directly up to the man in charge. They had little more information to add, and acted like typical Americans: brash, rude, and bad mouthing the French.

Butenko headed off to the Polish building. Unfortunately, they did not speak English and he did not speak Polish – so he learned very little from them. Keeping his spirits up, he headed to the Russians. He knocked, and the door was answered by a skittish Russian with blood-red eyes and a panicked look. Butenko asked him several questions, to which the Russian replied in depth. However, Butenko did not speak Russian, and the Russian did not speak English – so, again, he learned little of value.

The players all met back at their new home to share notes, discuss their day, and talk about their feelings.

It is 1943, September 3nd. 15:00, (3pm)

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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